The issue continues the saga of Paul Johnstone, a former District Attorney turned brutal vigilante who is HIV-positive.
The Shadow of the Hawk: Shadowhawk tracks a new, violent vigilante named Haw...
He tracks down "Hawk’s Shadow," a violent vigilante inspired by his own actions. After unmasking to confront the racist slurs of his imitator, the police hire the bounty hunter Slaughter to capture...
The police hire a bounty hunter named Slaughter (Jonathan P.) to capture Shadowhawk. Due to bad intel, Slaughter mistakenly targets Paul Johnstone's friend, Christina Ried. When Shadowhawk interven...
Bart dreams of his past as Impulse while dealing with the physical pain of his new powers. Meanwhile, Griffin Grey's health deteriorates at S.T.A.R. Labs, leading him toward a villainous path.
Set five years into the future of the New 52 continuity, the story, titled "Team Effort," follows a new group of heroes after the original Teen Titans have supposedly fallen.
The X-Men find themselves transported back in time to a Skrull moon just before its destruction by Galactus. The team desperately tries to warn the Skrulls of the impending threat while Gambit atte...
The Inhumans and the Fantastic Four team up to defend the Terrigen Mists from the High Evolutionary’s forces. The issue is notable for Crystal leaving the team to return to Attilan with Black Bolt ...
The story, titled "License to Quantum Drive!", follows Franklin and Valeria Richards as they attempt to pass their "Fantasti-Car" driving tests with New York's Department of Motor Vehicles. The fam...
The Legion of Night #1 is a prestige-format comic book published by Marvel Comics in October 1991. Written by Steve Gerber and illustrated by Whilce Portacio, the issue serves as the debut of an o...
The issue explores themes of fate and change. Gambit, reeling from his breakup with Rogue, confronts a seemingly amnesiac Sabretooth in the Danger Room, forcing him to face holographic images of hi...
The issue, titled "A Mad Calling!", begins with an injured Adam Warlock narrating events that occurred over the preceding 12 hours. Across the universe, people and objects are being consumed by eld...
Overcome by guilt for the worlds he has helped destroy, the Surfer enters an uncontrollable rage. He attempts to use his powers for good by reviving the dying world of Lathkolas, but his power flo...
What If? (Vol. 2) #25, titled "What if the Marvel Super-Heroes had lost Atlantis Attacks?," explores a dark reality where Earth’s heroes fail to stop the serpent god Set. Published in 1991, this is...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '