Across the Iron Kingdoms, where powerful steam engines and arcane magics intertwine, the factions of WARMACHINE clash in a relentless struggle for dominance. With the world teetering on the brink o...
This Command Starter gives you a potent 30-point force for Warmachine and an ideal launching point for building your Khador Old Umbrey army.
The Old Witch speaks, and Bohdan Lesnoi, her Apostle, li...
The most terrible and fear-inspiring Orgoth assaults are not the surgical strikes made by the reavers, but the brutal charges from their inhuman shock troops, the bestial Ulkor and the predatory Rh...
A mercenary exulon with a psychic grip on a hulking monstrosity, Nostilla offers commanders unmatched destruction.
A union of mind and monstrosity
Amongst the dreaded Cephalyx, there is no greater ...
Alongside deep psychological trauma and generational anguish, the most tangible record of the first Orgoth occupation were the infernal relics they left buried beneath their hellish places of execu...
The Cryx Necrofactorium is an army of terrifying undead powered by necromantic magic, lead by several lich lords in service of their dark god, Lord Toruk, the Dragonfather.
The perfect way to start...
In the frozen wilds of western Immoren, vengeance and death march to war. Across the blizzard-swept wastes, two forces; one living, one long dead, are set to collide in battles that will decide the...
Led by Morayne, the Blade of Twilight, the Ghosts of Ios are a ragtag band of refugee mage hunters who have devoted themselves to the protection of all living Iosans. Ranging between the refugee ca...
Lead from the front with an iron fist
Hailing from the icy tundra of the Iron Kingdoms, the people of Khador are known for dogged determination and unwavering resilience. Despite the lack of resour...
The stormsmiths of Cygnar have long supported the nation’s powerful military forces in the field. Embracing advanced galvanic and mechanikal technologies with a gleeful enthusiasm that touches on m...
Carnevale is a small scale skirmish game focused on freedom of movement combined with brutal combat and impressive magical abilities. Jump from rooftop to rooftop to hunt your opponent's gang, or d...
White Dove, a Gifted for hire. She is one of the rare characters in Carnevale to be able to fly - a massive advantage in a game with so much verticality! Her Dove's Kiss is a devastating ranged wea...
This complete Doctors gang is led by a Master of Necromantic Studies, using her Elixir of Death to transform herself into a vampiric beast. She herds a pair of Husks - reanimated forms made from (m...
This box is a perfect starter to a Patricians gang. The Venetian Noble is one of the most skilled fighters in Venice, backed by two Barnabotti with optional pistols, and two Household Staff. The Pa...
This box is a perfect starter to a Guild gang. With a fast and deadly Capodecina to lead the precision-specialist Barber, brutish Butcher, and two press-ganged Citizens. The Guild are a faction all...
This box is a perfect starter to a Doctors gang. A Plague Doctor is a specialist mage, a brutal Warden, and a Doctor of the Arsenal with a powerful long-ranged gun that draws power from the two Mad...
This box contains everything that two players will need to dip their toes into the foetid canals of Carnevale. Get ready to swim, row, climb, and jump your way across the city in a game that places...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '