It serves as the prologue to the war, detailing Sinestro's recruitment of the universe's most feared killers and his plan to replace the Green Lanterns' "order" with "fear".
The story follows Rory Regan, the son of a pawn shop owner in a desolate Gotham City neighborhood. After his father is killed, Rory is led by mysterious voices to a box of "living rags". Upon donn...
Bart dreams of his past as Impulse while dealing with the physical pain of his new powers. Meanwhile, Griffin Grey's health deteriorates at S.T.A.R. Labs, leading him toward a villainous path.
The story, titled "Going Home!", follows Batman and Nightwing as they team up to stop Two-Face. While tracking Two-Face's hideout, Batman and Nightwing find themselves trapped in a building where t...
This issue is a significant chapter in the long-running conflict with Brother Blood. In this story, Brother Blood and his Brotherhood of Evil manage to defeat the Titans with ease, forcing a worrie...
Set five years into the future of the New 52 continuity, the story, titled "Team Effort," follows a new group of heroes after the original Teen Titans have supposedly fallen.
The story features a rare team-up of the line's six main heroes—The Shield, The Jaguar, The Web, The Comet, The Fly, and The Black Hood—as they work together to rescue the President after he is kid...
In a modern reimagining of the classic patriotic hero, Sgt. Joe Higgins becomes the Shield after donning bulletproof, super-resilient armor developed by "Project: Shield." The first issue features ...
The X-Men find themselves transported back in time to a Skrull moon just before its destruction by Galactus. The team desperately tries to warn the Skrulls of the impending threat while Gambit atte...
The Inhumans and the Fantastic Four team up to defend the Terrigen Mists from the High Evolutionary’s forces. The issue is notable for Crystal leaving the team to return to Attilan with Black Bolt ...
Indestructible Hulk #3 (2013), often listed with an "A" or standard cover variant featuring art by Leinil Francis Yu, follows Bruce Banner working for S.H.I.E.L.D. The issue features Hulk battling ...
Betty Ross (Red She-Hulk) discovers an apocalyptic future caused by "Project Echelon" and is recruited by a hologram of Nikola Tesla to stop it. Meanwhile, Captain America is forced to hunt her dow...
The Incredible Hulk #608A (2010) is a variant cover issue from the "Fall of the Hulks" storyline, featuring the "Endgame" chapter. Written by Greg Pak, this issue sees Bruce Banner's plans to free ...
The Incredible Hulks #632 (2011), often listed as variant "632A" featuring Paul Pelletier art, is part of the "Heart of the Monster" storyline. Published by Marvel in September 2011, this issue fea...
Part of the "Scorched Earth" storyline, it follows Rick Jones (as A-Bomb) as he discovers a new doomsday scenario on Monster Island. Red Hulk (General Thaddeus "Thunderbolt" Ross) arrives to assist...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '