Magic: The Gathering
Tidal Influence [Fallen Empires]
Price:
$0.20
Product details
Description
| Set: | Fallen Empires |
| Type: | Enchantment |
| Rarity: | Uncommon |
| Cost: | {2}{U} |
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
Card condition guide
- Near Mint (NM)
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Minimal or no wear. Crisp corners, clean edges and an unmarked surface, like it was just pulled from the pack.
- Lightly Played (LP)
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Slight border or corner wear or minor scratches, with fewer than 4 small flaws and no major defects.
- Moderately Played (MP)
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Wear you can see: border and corner wear, scratches, light creases, fading or dirt buildup.
- Heavily Played (HP)
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Heavy wear such as significant creasing, whitening, folding or water damage.
- Damaged (D)
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Obvious tears, bends, writing or creases that may make the card tournament-illegal, even when sleeved.
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