In a modern reimagining of the classic patriotic hero, Sgt. Joe Higgins becomes the Shield after donning bulletproof, super-resilient armor developed by "Project: Shield." The first issue features ...
The story features a rare team-up of the line's six main heroes—The Shield, The Jaguar, The Web, The Comet, The Fly, and The Black Hood—as they work together to rescue the President after he is kid...
Set five years into the future of the New 52 continuity, the story, titled "Team Effort," follows a new group of heroes after the original Teen Titans have supposedly fallen.
This issue is a significant chapter in the long-running conflict with Brother Blood. In this story, Brother Blood and his Brotherhood of Evil manage to defeat the Titans with ease, forcing a worrie...
The story, titled "Going Home!", follows Batman and Nightwing as they team up to stop Two-Face. While tracking Two-Face's hideout, Batman and Nightwing find themselves trapped in a building where t...
Bart dreams of his past as Impulse while dealing with the physical pain of his new powers. Meanwhile, Griffin Grey's health deteriorates at S.T.A.R. Labs, leading him toward a villainous path.
The story follows Rory Regan, the son of a pawn shop owner in a desolate Gotham City neighborhood. After his father is killed, Rory is led by mysterious voices to a box of "living rags". Upon donn...
It serves as the prologue to the war, detailing Sinestro's recruitment of the universe's most feared killers and his plan to replace the Green Lanterns' "order" with "fear".
The issue is part of the "Modern Age" era of Blue Beetle comics, which followed the character's debut in Infinite Crisis #3 and established his complex relationship with the Reach. In this specific...
Buck Rogers in the 25th Century: The Complete Newspaper Dailies Vol. 2 (1930–1932) by Hermes Press is a hardcover collection compiling original comic strips featuring Buck Rogers. This volume conti...
Titled "Genesis!", the story begins with Zorro falling from a high canyon during a chase, resulting in amnesia. As he struggles to remember his identity as Don Diego de la Vega, he must reconnect w...
Black Panther: Panther's Prey #2 (1991) is a 52-page comic written by Don McGregor with art by Gene Colan, featuring T'Challa battling the villain Solomon Prey in hand-to-hand combat while dealing ...
The police hire a bounty hunter named Slaughter (Jonathan P.) to capture Shadowhawk. Due to bad intel, Slaughter mistakenly targets Paul Johnstone's friend, Christina Ried. When Shadowhawk interven...
He tracks down "Hawk’s Shadow," a violent vigilante inspired by his own actions. After unmasking to confront the racist slurs of his imitator, the police hire the bounty hunter Slaughter to capture...
The issue continues the saga of Paul Johnstone, a former District Attorney turned brutal vigilante who is HIV-positive.
The Shadow of the Hawk: Shadowhawk tracks a new, violent vigilante named Haw...
Plot Summary
A "Broken" Plan: Flash explains to Pik Rollo his history of "broken plays"—operating without a set plan—dating back to his time as a football player and soldier. However, in space, h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '