The story continues the downward spiral for the X-Men as they face multiple global crises. In this issue, the team deals with the emergence of the Four Horsemen of Salvation and the arrival of X-Ma...
The story continues the massive "Disassembled" arc where the X-Men face Nate Grey (X-Man) and his Four Horsemen of Salvation. This specific issue builds toward the reality-warping "Age of X-Man" ev...
The X-Men continue their battle against the Horsemen of Salvation. Meanwhile, younger mutants like Armor and Pixie are trapped within Legion's mind, which has manifested as the Age of Apocalypse re...
The story follows Armor, Glob, Pixie, and Rockslide as they find themselves trapped in the Age of Apocalypse reality with Nate Grey (X-Man). They discover Sinister's old lab containing tanks of exp...
The issue continues the "X-Men Disassembled" weekly epic, which focuses on the team's struggle against Nate Grey (X-Man) and his Four Horsemen of Salvation.
Archangel's Return: Psylocke uses her...
Inside Onslaught's Central Park citadel, the entity consolidates the power of Charles Xavier and Franklin Richards. A team of heroes including Thor, Cyclops, Cable, and the Invisible Woman launch ...
The story follows the team in Venice, where Phoenix enters the mind of a dying member of the Shockwave Riders (a sect of the Neo) to retrieve stolen memories. While inside the psychic plane, the te...
The Conflict: While Christmas shopping, Cannonball (Sam Guthrie) is confronted by Gladiator, who has arrived via a portal. Misinterpreting Gladiator's arrival as an attack, Cannonball engages him ...
The X-Men, including Wolverine, Nightcrawler, and Shadowcat, must stop an interdimensional Juggernaut that is crashing through reality. Simultaneously, Professor X and Wolverine's minds are linked ...
Uncanny X-Men Vol. 1 #329
is a pivotal issue published in February 1996 that begins the two-part "Crimson Dawn" storyline. In this issue, Wolverine and Archangel embark on a mystical quest through...
The narrative follows a two-part arc beginning in issue #356. While visiting Cyclops and Jean in Alaska, the team encounters a local sheriff who is suspicious of mutants. The peaceful visit is inte...
Norman Osborn, as Director of H.A.M.M.E.R., introduces his "Dark X-Men" team led by Emma Frost. The roster includes Namor, Daken (as Wolverine), Cloak, Dagger, Mimic, and Weapon Omega.
After Spider-Man's warning, the X-Men track J. Jonah Jameson. A confrontation ensues when Havok and his new Brotherhood of Mutants attack Jameson's jet, leading to a mid-air battle between the Summ...
Uncanny X-Men Vol. 1 #388
, published in December 2000, is the first part of the "Dream's End" crossover event. Written by Chris Claremont with art by Salvador Larroca, the story follows Mystique's...
Storyline: Part of the "A Son's Pain" arc, the plot follows Iceman (Bobby Drake) as he deals with the brutal beating of his father by Graydon Creed’s men.
Key Moments:
Iceman’s father, William D...
While the X-Men are on a break in New Orleans, Jean Grey receives a distress call from Lee Forrester, an old acquaintance whose ship, the Arcadia, is trapped in a massive hurricane. Storm, Cable, a...
Part of the "X-Corps" storyline, the issue explores Banshee's recruitment of former criminals like Avalanche and the Blob to "police" the mutant population.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '