The issue follows the X-Men and the Avengers as they survey the destruction of the X-Mansion and realize the true nature of Onslaught—a psionic entity formed from the dark sides of Charles Xavier a...
Uncanny X-Men Vol 1 #358
, titled "Lost in Space," was published by Marvel Comics in August 1998. The issue follows Bishop and Deathbird as they crash-land on a hostile alien planet populated by th...
The X-Men travel to Russia to assist Gambit in paying off a debt. They attempt to rescue a missing agent from a club run by the villain Ransome Sole, leading to a confrontation with mutant slavers...
Key Plotlines:
Alpha Flight Confrontation: Alpha Flight attempts to extradite Wolverine to Canada, falsely accusing him of murdering Madison Jeffries.
Rogue's Dilemma: Rogue visits the Agee Inst...
In this issue, the X-Men and the Brotherhood of Mutants are forced into an uneasy alliance on Alcatraz Island to face Cerebrite Beta, a sentient extension of the Cerebro unit.
Set on Christmas Eve, the story follows Colossus (Piotr Rasputin) as he is haunted by a mysterious spirit that repeatedly asks him to "remember". While his teammates Storm, Nightcrawler, and Shadow...
The X-Men arrive at the Shi'ar royal palace to find it overrun by the Phalanx, who are torturing Majestrix Lilandra.
Bishop and Deathbird are tasked with protecting "The Nest," the chamber housing...
The story follows Colossus and Marrow as they confront Mikhail Rasputin in a strange wasteland. They fight to prevent Mikhail from resurrecting a false image of Illyana Rasputin before eventually b...
Cyclops and Jean Grey invite Beast, Archangel, and Iceman to their home in Alaska. While the gathering is ostensibly a vacation, Scott has a deeper motive: he is concerned about Jean's burgeoning p...
he Punisher Armory #6 is a 36-page comic book published by Marvel Comics in April 1993. It is part of a series that provides in-depth profiles, technical specs, and illustrations of the various wea...
Washington D.C.: The Winter Soldier (Bucky Barnes) confronts Frank Castle regarding his recent use of a Captain America-inspired uniform.
The Everglades: G.W. Bridge meets with Tony Stark (Iron Ma...
Following his failed assassination attempt on Norman Osborn, Frank Castle wakes up in the care of Henry Russo, a tech specialist and hacker who becomes his new sidekick. Russo provides the Punisher...
The issue concludes Frank Castle's battle against a modern incarnation of the Hate-Monger and his white-power super-militia along the U.S./Mexico border.
In the aftermath of the Skrull invasion, the world is in chaos. The story explores Frank Castle's place in this new landscape and the future of G.W. Bridge after his long military career.
In this issue, Frank Castle adopts new tactics to combat the propaganda machine of the corrupt government. The story is known for its gritty, action-packed tone and the eventual lead-in to the famo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '